Uninjured Light Serious Critical Mortal 0 Mortal 1 Mortal 2 Mortal 3 Mortal 4 Mortal 5 Mortal 6
                                                       
Total
Base
Temp Mod
Run Leap Carry Lift
Character Skills Cybernetics Combat Inventory Programs Run Dot Net

Cyberpunk 2020 Character Sheet

Handle

Role

Character Points

Age

Humanity

Personal Information

Life Events

Style and Motivations

Family

Other Notes

Skills

Skill Setup   
Special Abilities
Authority
Charismatic Leadership
Combat Sense
Credibility
Family
Interface
Jury Rig
Medical Tech
Resources
Streetdeal
Other Special Abilities

Attractiveness
Personal Grooming
Wardrobe & Style
Other Attractiveness Skills

Body
Endurance
Strength Feat
Swimming
Other Body Skills

Cool
Interrogation
Intimidate
Oratory
Resist Torture/Drugs
Streetwise
Other Cool Skills

Empathy
Human Perception
Interview
Leadership
Seduction
Social
Persuasion & Fast Talk
Other Empathy Skills
Reflex
Archery
Athletics
Brawling
Dance
Dodge & Escape
Driving
Fencing
Handgun
Heavy Weapons
Martial Art - Aikido
Martial Art - Animal Kung Fu
Martial Art - Boxing
Martial Art - Capoeria
Martial Art - Choi Li Fut
Martial Art - Judo
Martial Art - Karate
Martial Art - Savate
Martial Art - Tae Kwon Do
Martial Art - Thai Kick Boxing
Martial Art - Wrestling
Melee
Motorcycle
Operate Heavy Machinery
Pilot - Gyro
Pilot - Fixed Wing
Pilot - Dirigible
Pilot - Vectored Thrust Vehicle
Rifle
Stealth
Submachinegun
Other Reflex Skills
Intelligence
Accounting
Anthropology
Awareness/Notice
Biology
Botany
Chemistry
Composition
Diagnose Illness
Education
Expert
Gamble
Geology
Hide/Evade
History
Know Language
Library Search
Mathematics
Physics
Programming
Shadow/Track
Stock Market
System Knowledge
Teaching
Wilderness Survival
Zoology
Other Intelligence Skill
Technical
Areo Tech
AV Tech
Basic Tech
Cryotank Operation
Cyberdeck Design
Cyber Tech
Demolitions
Disguise
Electronics
Electronics Security
First Aid
Forgery
Gyro Tech
Paint or Draw
Photography and Film
Pharmaceuticals
Pick Lock
Pick Pocket
Play Instrument
Weaponsmith
Other Technical Skill

Special Abilities

Chip Skill Points IP
Other Special Abilities

Empathy Skills

Chip Skill Points IP
Other Empathy Skills

Reflex Skills

Chip Skill Points IP
Martial Arts
Pilot
Other Reflex Skills

Attractiveness Skill

Chip Skill Points IP
Other Attractiveness Skills

Body Skills

Chip Skill Points IP
Other Body Skills

Cool Skills

Chip Skill Points IP
Other Cool Skills

Intelligence Skills

Chip Skill Points IP
Expert Skills
Know Languages
Other Intelligence Skills

Technical Skills

Chip Skill Points IP
Other Technical Skills

Fumble Tables

Reflex
(Combat)
Reflex
(Athletics)
Tech
(Repair/Build)
Social
(Empathy, Convince, Fast-Talk)
Int
(Deduce, Notice)
General
(not listed)
Drive/Pilot
(not listed)
Hacking
(not listed)

Cybernetics

Aug Total Cost Total

Name/Type HL Cost

Base Modifier
Base Modifier

Armor

Head
Hit Location "1"
L. Arm
Hit Location "6"
Torso
Hit Location "2 to 4"
R. Arm
Hit Location "5"
L. Leg
Hit Location "7 to 8"
R. Leg
Hit Location "9 to 10"
Armor Notes

Location Roll
BTM
Damage+

Weapons

Targeted Roll Roll Name AutoFire
Requires a target token

Skill WA Conl. Round Dmg Ammo ROF Rel. Range

Modifiers

Shooter
Aiming
1 round
2 rounds
3 rounds
Ambush
Blinded
Called Shot
Fast draw/Snapshot
Ricochet/Indirect
Running
Shooting from hip
Two Weapons
Weapon
Laser Sight
Smartgun/Goggles
Scope
Targeting
Telescopic, Extreme
Telescopic, Long
Three Round Burst
Full Auto Modifier (+1 per 10 rounds)
Close
Medium +
Vehicle Mounted
Turret
No Turret
Target
Dodging (melee only)
Immobile
Moving
Reflex > 10
Reflex > 12
Reflex > 14
Silhouetted
Size
Large
Small
Tiny

Gear

Eurobucks

Carried/Max

/

Armor and Weapons

Gear

Cyber Deck

Model # of CPU Total Cost
Standard Cellular Portable Combat Deck Cyberlimb Deck

Code Gate Strength Data Wall Strength Deck Speed Memory
Options? Trodes Keyboard Videoboard Printer
Chipreader Voxbox Scanner Extra Chips

Combat

Roll Attribute Deck Speed Modifier
= + +

Programs

Name Class MU Str Cost Attribute Skill Mod

Run.Net 1.2 Beta


Cyberdeck Specs

Deck Model Speed
Process Limit:

Familiarity Points:

Command Points: Target Points:

Command Pts Target Pts
{{#damage}} {{/damage}} {{#rollWasFumble() attack}} {{/rollWasFumble() attack}}
{{weapon}}
{{character}} attacks with {{weapon}} {{target-token_name}}
Range
Close (15) {{short-range}}meters
Medium (20) {{medium-range}}meters
Long (25) {{long-range}}meters
Extreme (30) {{extreme-range}}meters
Attack: {{attack}}
Damage: {{damage}}
Hit Location: {{hit-location}}
Notes: {{notes}}
Fumble: {{fumble}}
Save
{{character}} tries to stay in the fight!
Roll: {{roll}}
Roll less than: {{stun_target}}
Roll less than: {{death_target}}
Initiative
{{character}} lose their cool and draws down!
Initiative{{init}}
Run.Net Combat
{{character}} initiates program
Execute :{{Cmd}}
Target :{{Tgt}}
Roll :{{netattack}}
Notes:{{ProgNotes}}
{{#name}}{{/name}} {{#roll}}{{/roll}} {{#notes}}{{/notes}} {{#allprops() name roll notes}} {{/allprops() name roll notes}}
{{name}}
{{roll}}
{{notes}}
{{key}}{{value}}
{{#rollWasFumble() total}} {{/rollWasFumble() total}} {{#notes}} {{/notes}}
{{skill}}
{{character}}
Total{{total}}
Fumble:{{fumble}}
{{notes}}
{{#rollWasFumble() total}} {{/rollWasFumble() total}}
{{skill}}
{{character}}
Total{{total}}
Fumble:{{fumble}}
{{#damage2}} {{/damage2}} {{#damage3}} {{/damage3}} {{#damage4}} {{/damage4}} {{#damage5}} {{/damage5}} {{#damage6}} {{/damage6}} {{#damage7}} {{/damage7}} {{#damage8}} {{/damage8}} {{#damage9}} {{/damage9}} {{#damage10}} {{/damage10}}
Auto-fire:{{weapon}}
{{character}} fills the air with lead!
Damage Location
{{damage1}} {{loc1}}
{{damage2}} {{loc2}}
{{damage3}} {{loc3}}
{{damage4}} {{loc4}}
{{damage5}} {{loc5}}
{{damage6}} {{loc6}}
{{damage7}} {{loc7}}
{{damage8}} {{loc8}}
{{damage9}} {{loc9}}
{{damage10}} {{loc10}}